Stadionus - system for animating and analyzing football matches
Presenting a new version of Stadionus, a program for modeling, animating and analyzing football games
Create your own videos of real soccer matches from any viewpoint, get complete statistics for game events and player actions, and compare teams—all of this is possible now thanks to Stadionus !
Just try to find a video online from the World Cup. Or if you cover soccer matches on TV or for an online magazine—or maybe you’re just a football fan—try publishing that video on your site. After a while, the owners of the copyright to these videos will ask you to either take down the video or to buy a license for public display (not exactly cheap!). And if you publish that video on YouTube, then it will eventually be closed down there as well. Copyrights rule the day—there are no two ways about it.
But now you have the opportunity to create a complete model of a soccer game based on the videos that you receive from TV broadcasts, for example. Instead of publishing the original video fragment, you upload clips created in Stadionus to your website. What’s more, Stadionus videos are much snazzier and more informative than videos of real matches: you have a wide range of virtual cameras to choose from, such as the view for a particular player, a ball’s-eye point of view, or rotating around the player that has the ball. You have a number of visual and other effects to choose from as well, such as highlighting the player who has the ball, the ball’s path, or inscriptions above the players. After creating your 3D scene for the match, you can generate an ultrarealistic video to which the copyright belongs to you—and only you. You can view sample videos on our website: Stadionus videos
The match model allows not only creating a 3D animation of the match, but analyzing how each player played, their different physical and tactical indicators, which team had possession of the ball more often, and which team was stronger tactically. Thanks to this, you can compare the teams and make predictions for upcoming matches.
The animation part of the Stadionus system can be used for visual instruction in junior sports schools. Having modeled a match in the system, you can see it as Zinedine Zidane, Cristiano Ronaldo or David Beckham would see it – which will be a powerful aid to the new generation of young footballers.
Ways of working with the system can be split into several steps:
Step 1. Upload video. Select one or several video clips of the match, from one or more than one camera – or this can be an internet clip or TV broadcast.
Step 2. Select the participating teams and stadium.
Step 3. Enter times when the game and pitch are not visible. This could be, for example, player close-ups, commercials, or some kind of problem with your video files. If you have uploaded your own self-shot videos to the program, you will likely be able to skip this step.
Step 4. Calibrate the video. To create a mathematical model of the game we need to know the position of each player during play. To convert the positions on the video to real positions on the pitch, the video needs to be calibrated – i.e. the mathematical model “stretched” onto the real image of the pitch on the video. The powerful Stadionus calibration tool makes this as simple as possible. If you have uploaded a video shot on a static camera, you will only need to calibrate the first frame.
Step 5. Add players to the pitch and track them throughout the video. This step is the most time-consuming, but thanks to the usability of the system, it presents no problems. Simply drag a player from the list onto the pitch and click on the player’s location. The system calculates all the intermediate values automatically. Furthermore, if you uploaded a video from a static camera, you can use the automatic trajectory recognition and player tracking tools in this step – you need only indicate which player is where in the picture for the first frame, and the system performs the rest automatically.
Step 6. Add game actions. You need only indicate which player did what at what moment in the game, and the system automatically calculates the rest (collated statistics, calculation of ball trajectory, interactions with other players).
And that’s it! After this, you can obtain a 3D model of the game, and complete analytical and statistical information about the game.
The simplicity and power of the virtual camera tool transforms the scenario and camera switch parameters for any game – you’ll love it!
Screenshorts of Stadionus system.
The Stadionus system is constantly being improved and new features are being added. Creating a match model is becoming even simpler! New versions of the program boast new player models, new animations and game events, and support for creating stereo videos suitable for viewing in stereo glasses. You’re sure to like it!
Tags: football, football analyzing, football statistics, football video, goals 3D, soccer, soccer 3D, stereo football